Far Cry 2 Map Editor Download
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Far Cry Arcade is a mode introduced in Far Cry 5. It lets the community build and share single-player, co-op, multiplayer deathmatch maps by using an in-game editor. Many of the perks earned in the story campaign can be used in Arcade. Arcade has three options - Arcade (regular mode), Arcade Hero, and Store. This article will go over the regular mode as the Arcade Hero mode is the same exact thing, except the maps, are completely random. The Store is the same one used throughout the rest of the game.
Maps can be downloaded and saved. A downloaded map can be edited in the editor. Optionally players can give it a new name when saving it. Open the map in the editor to alter it. The Editor can be accessed from the Arcade Main Menu, or as an alternate choice to Far Cry 5 when first starting up the game.
In the Arcade Editor, users have the option to create a new map or edit one that already exists whether it was one they downloaded or created themselves. If starting a new map, users can choose between an empty map or a pre-made terrain. You can also choose the game mode of the map. After making a selection, the game will exit and the editor will launch.
Alongside the single player campaign, Far Cry 2 included a separate competitive online multiplayer mode, with teams of up to four players taking sides in the conflict and competing over objectives. Multiplayer gameplay was class based, with six classes available, and incorporated the same physics and environment elements as the main game. The available modes included two types of Deathmatch, a version of Capture the flag where players fight over control of a large blood diamond, and "Uprising", where team captains must capture nodes. Matches were ranked, with the winning team earning rewards based on their score.[14][15][16] All versions include a map editor for creating multiplayer levels. It allows players to craft terrain, ranging from rocky areas to water pathways, and place shrubbery and buildings in available areas.[11][17] Levels were shared online through the internet for Windows, and on consoles through PlayStation Network and Xbox Live.[7] The online functions ended in June 2021 when Ubisoft closed down servers for its older titles.[18]
The game's scale meant local cooperative multiplayer was not incorporated.[29] The pressures of designing the single player and multiplayer modes alongside the engine design caused problems, forcing the team to split multiplayer development into its own team. This team had several young members, who suffered further problems under peer pressure from others within Ubisoft, requiring a design consultant to be brought in and complete the multiplayer designs, though there continued to be problems with a lack of clear design goals during the game's alpha testing period and the mode was not solidified until the beta period.[27] The console map editor used the one designed for Far Cry Instincts as a template, with the team taking what they liked and rebuilding it in the new engine.[7]
A digital soundtrack album was published by Ubisoft through iTunes on October 21, 2008.[51] As part of the game's promotion, another album titled African Swim was released on October 20 as a free download by Adult Swim. A co-production by Ubisoft and Adult Swim, the album focused exclusively on music by South African musicians including Gumshev and Maggz. The album also included behind-the-scenes footage of the game's production.[52]
As part of its promotion for PS3, environments themed after Far Cry 2 were released through PlayStation Home.[25] Ubisoft eventually updated the game so multiplayer matches could be launched through Home.[68] In November, a downloadable content bundle dubbed "Fortune's Pack" was released. It included three new weapons, an Exploding Crossbow, Ceremonial Shotgun, and Silenced Shotgun; vehicles, including a utility truck and ATV; and five new multiplayer maps.[69] Ubisoft released three software patches between November 2008 and June 2009, fixing bugs and balancing in the single player and multiplayer campaigns, a higher gameplay difficulty option, in addition to adjustments to the map editor and how the game used hardware. The later patch also allowed the PC version to launch without needing the game disc.[70][71][72]
While Far Cry 2 is at its most impressive as a single-player experience, there's no doubt that the online side of the equation has had a lot of thought put into it. Taking centre-stage is the map editor, and for once this isn't solely the preserve of PC owners. The PS3 and Xbox 360 versions of the map-maker are nigh-on identical. It's easy to navigate through the various functions with the joypad, but we have to admit that actually creating maps using this interface felt very cumbersome.
However, the map-making community on both PSN and Xbox Live is a testament to how good these tools are to those with the patience to work the joypad. Ubisoft has created an easy-to-navigate map-making community that allows you to download maps, make whatever changes you want and publish your own works online. Our own experiences with user-generated content are hardly positive, but on both PS3 and Xbox 360 you're always just a couple of button presses away from genuinely impressive maps. Sorting the content by user popularity and according to Ubisoft's own recommendation is the best way to get to the good stuff as quickly as possible. Downloads on both platforms are fast and painless, and the quality level is enough to convince you that Ubisoft has done a great job with the in-built tool. It's just a shame the levels created and shared on Xbox Live can't be posted by Ubisoft on PSN, and vice versa, as both systems play host to some genuinely impressive content.
PC, on the other hand, almost appears to act like a reverse of the situation on console. The map editor is a standalone tool found outside of the game, and while its feature-set is very close to the console game's, the ability to actually use a mouse and a large array of on-screen icons allows you to create your masterpiece in a much more civilised and less painstaking manner. However, the map-making community options on console - and specifically, the incredibly useful facility for finding great levels quickly - is absent from the PC game, and that's a shame. We can only assume that Ubisoft is relying on the creative users to make use of their existing communities.
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Far Cry 2 takes place in a large, open-world, fictional African country; which is complete with towns, bodies of water, deserts, and a number of enemy encampments and bases to attack and infiltrate. The map is approximately 52 square kilometers, which is larger than Grand Theft Auto: San Andreas or Elder Scrolls IV: Oblivion. Far Cry 2 is powered by the DUNIA Engine (in many languages this means "earth" or "world"), which is compatible with PC, Xbox 360, and PlayStation 3. The engine features a dynamic day/night cycle, real-time weather effects and persistent environmental decay (such as trees that snap apart and then regrow over time), as well as fire propagation affected by weather, which allows the player to set fires to destroy or distract, possibly even killing enemies. Animals are also included in the game, although only herbivorous animals. Although carnivorous animals were rumored to be downloadable content, they were never released or announced. These dynamic gameplay elements encourage the player to experiment in different ways.
Far Cry 2 features a Map Editor, which allows players to create, share, download, rate and play on customized maps using in-game tools. The map editor is not a full "SDK editor" like the UnrealEd or HAMMER, which means that it does not allow players to import custom models or images. It features most if not all of the models found in the single-player game, and it allows players to customize many of them through a "snap" system, to create elongated bridges, unique buildings, very long ladders, etc. for greater freedom of creation. The map editor also allows for heavy terrain alterations, and comes with several special tools that allow the creator to perform detailed changes to land with simplified console controls, making the editor much easier to use than the average PC editor.
Maps can be made for many purposes, or one single purpose. There is a checklist in the menus of the editor that allows creators to tailor their maps to their specifications for game variants. Certain criteria must be met by the creator before the map is validated, making sure that diamond placements, capture points and spawn locations cannot be abused within measurable reason to give an advantage to one team.
Players can choose to host games and share the maps from their own hard drive, or upload the map to the central server for ratings and downloads. Each platform has its own server, so a PC user won't see a PS3 user's maps. Players can search for a specific map name, sort by size or recommended player amounts, date added, rating, etc. There are also server-created "Highest Rated" lists and "Most Popular" lists. Ubisoft Montreal also maintains an "Ubisoft Recommended" list, where it promotes maps that it finds to be exceptional. Ubisoft updates the week periodically, but the Highest Rated/Most Popular list changes daily using server statistics.
Mr. Watts, the editor, besides the stanzas we have quoted, has contributed indeed less than other editors, in similar works, and much less than we could wish, for we are sincere admirers of his plaintive muse. His preface should be read with due attention, for it is calculated to set the public right on the fate and merit of numberless works. 2b1af7f3a8