The 13th Doll A Fan Game Of The 7th Guest Free Download [Extra Quality]
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Enter indie studio Attic Door. Having worked for close to a decade on an unofficial sequel called The 13th Doll, they were unexpectedly contacted by Trilobyte in 2015 and offered a license to sell the game commercially if they could secure financing. They did, and now at long last this fan-made installment is complete and the mansion doors stand open once more. The end result is an admirable first effort by a novice studio that was clearly a labor of love for all involved, and despite some rough edges and a dependence on knowledge of the first game's events to be comprehensible (The 11th Hour, thankfully, goes mostly unmentioned), it serves as a largely enjoyable homage to a classic of the puzzle-adventure genre.
if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'adventuregamers_com-banner-1','ezslot_1',110,'0','0'])};__ez_fad_position('div-gpt-ad-adventuregamers_com-banner-1-0');The 7th Guest ended with Tad Gorman, the child who'd been lured to Stauf's mansion to serve as a sacrifice, escaping the demonic toymaker's clutches and seemingly consigning him to damnation. The 13th Doll begins approximately ten years later with Tad a patient in a mental ward, where he relives his traumatic experiences in the haunted house and agonizes over the trapped souls of Stauf's previous victims whom he couldn't save. (This is the first of many convoluted story points: the opening narration states that Tad managed to free the souls of the other children, while the rest of the game says he didn't.)
From here you're given a choice of whose story you want to continue, Tad's or Dr. Richmond's, and you'll follow your chosen character through to the end. As Tad you'll be guided by the mysterious Woman in White, a ghostly figure who tells you to free Stauf's victims by assembling the titular doll and performing a ritual in the tower above the attic. As Richmond it's Stauf himself directing you, insisting that the stories of his wickedness are vicious lies and promising you fame and success if only you'll help him complete "the Machine," which was to be his greatest work. Puzzles, objectives and story progression are entirely different across the two halves: some rooms are only available to Tad, while others open for Richmond alone, and as no puzzle repeats between characters you'll need two playthroughs to get the full experience. All told it took me about 20 hours to complete both parts of the game.
if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'adventuregamers_com-large-leaderboard-2','ezslot_3',111,'0','0'])};__ez_fad_position('div-gpt-ad-adventuregamers_com-large-leaderboard-2-0');The 7th Guest was packed wall-to-wall with puzzles, and while most were pleasantly challenging there were a few (like the infamous microscope) that pushed up against the limits of fairness. For the most part The 13th Doll actually improves on this aspect, with a series of well-constructed challenges that equal the best of what the original had to offer while avoiding the worst. Several puzzles build off of ones that were present in The 7th Guest without ever feeling recycled or overly derivative. In a few cases a puzzle's objective was unclear and I needed the built-in hint system to tell me what my goal was, and I still don't quite buy the rationale behind the solution to one numerical puzzle, but most of the time your character will give you enough information to get you started.
As a fan sequel to a 26-year-old game, The 13th Doll understands that its primary audience is made up of people (like me) who look back fondly on the original, and those players ought to get a kick out of the many, many references and tips of the hat to The 7th Guest. These range from the subtle, such as a puzzle involving game pieces that resemble the original seven guests, to the overt, as when the in-game map names rooms after their previous occupants (the Knox Room, the Dutton Room, etc.). Callbacks to puzzle solutions from the previous game crop up in unexpected places without feeling forced, and gold coins depicting "memories" from before are scattered around the mansion for you to optionally find and collect.
At most points the solid production values make it easy to forget that The 13th Doll is a fan-powered production, but the acting on display for most of the characters serves as a frequent unfortunate reminder. FMV games aren't usually known for their top-shelf acting, but with the exception of the returning Robert Hirschboeck, who's pitch-perfect in his third outing as Stauf and who seems to be having the time of his life, the cast of The 13th Doll simply don't come across as experienced performers. Both of the leads often neglect to enunciate their lines so that dialogue is delivered in a breathless rush, and actors playing roles from the 1930s and earlier speak with the diction and cadence of modern twentysomethings. In much of her delivery, the Woman in White sounds just plain bored. Combined with the already difficult-to-parse story, it becomes hard to invest emotionally in what's going on.
It's significant that the phrase "A Fan Game of The 7th Guest" is displayed so prominently on the game's title screen. This immediately communicates the type of audience The 13th Doll is trying to appeal to, while also serving as an up-front disclaimer that some elements of the production tend toward the amateur side of things. Even so, it would be wrong to dismiss this as "just" a fan game: the puzzles are as good as anything you'll find in an A-list title, and much of the experience is skillfully designed and memorably executed.
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Read, Listen, Look, and Play!Digital copies of the game, soundtrack, desktop wallpapers, AND a digital art book created by The 13th Doll Team. It will feature photos from the game, the development team, behind the scenes photos, and exclusive info and trivia from the development team!
The 13th Doll is a fan game created for and for the fans of The 7th Guest series! Started as a volunteer free project full of passion, it has evolved into a fully licensed game. In The 7th Guest, the evil toy guy Henry Stough built a mansion and invited six guests. The seventh guest Ted made his way inside and was trapped, surrounded by mystical spirits, dolls and the ghosts of other guests until he defeated Staf.
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Jeff Lee and Tom Malinowski, formerly of Gottlieb and now working under the label of Ratslym Productions, had a booth in the arcade hall, and with it, a slightly updated version of their Trashbots concept. Jeff Lee told me last year that Trashbots is a game concept that got turned down in the arcade heydays, but both gentlemen have been slowly working on the concept in their free time.
Sadly our regular co-host Florian ("rnlf") decided to skip this month because it's a very big game and he couldn't find the time to play it enough to do it justice. Helping out host Martijn ("Tijn") instead is veteran DGC member Jozef ("yozy"), who is a long-time fan of Albion and even suggested we play it. Our two guests also have a long history with Albion: first of all returning from a while ago we have David ("DavidN") back on to join us. And last but not least Ben Chandler delighted us with his presence, who you might know as the graphic artist from Wadjet Eye Games among other things.
Joining hosts Martijn & Florian are two first-time guests: Ben, who only found us recently, and Biran, who has been a long-time listener. Both have spent tons of time on this game back in the day, so they can tell us all about what makes One Must Fall: 2097 such a cool title.
We have two guests joining hosts Martijn ("Tijn") and Florian ("rnlf") to discuss this game. First there's Robin, an avid Lovecraft fan who used to write and make podcasts for the Swedish edition of PC Gamer, and now streams adventure games on Twitch under the name "RockyDennisTV". Also joining is returning DGC member Hannes, aka MrCreosote, who played both the floppy & CD-ROM editions of this game right when they came out and became an instant fan ever since.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") we have two new guests on the show. First of all there's James from the Retro Spectives Podcast, another retro gaming podcast in which they take deep dives into old games. Also joining is Michiel, aka "El Muerte", founder of The Magic Ball Network, one of the biggest fan sites for Little Big Adventure, which has been going for over 20 years now.
And last but not least: we're doing shout outs now! This time we'd like to guide your attention to the Talking Simulator Podcast, which is a great little videogame podcast by Jordan Erica Webber, featuring many interesting guests.
* Free download of The Lost Vikings from blizzard.com - before it was added to the Arcade Collection, Blizzard offered The Lost Vikings for free through their website and the link still works to download it now.
Joining hosts Martijn ("Tijn") and Florian ("rnlf") for this episode are Oddvar ("dollarone"), Nick ("f2bnp") and Martin ("Srandista"). HP ("HPLoveGames), Mark ("rambutaan") and John ("Shattered") gave us their opinion on the game in some very cool voice messages.
Both our hosts Martijn ("Tijn") and Florian ("rnlf") aren't too familiar with this title, so we're excited that two very knowledgeable experts were willing to join the show and tell us all about what makes The 7th Guest a cool and special game. First of all it's Esko ("FireFyte"), who was previously on the Monkey Island and Tyrian episodes. Also joining is Adam ("Pseudo_C"), who was previously heard in voice messages, but now is the first time he's on the show as a guest. Both Esko and Adam are big 7th Guest fans and have been playing it since childhood, so they're the perfect people to share what makes this game great. 2b1af7f3a8