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Nintendo Wi-Fi Connection[a] (WFC) is a defunct online multiplayer gaming service run by Nintendo to provide free online play in compatible Nintendo DS and Wii games. The service included the company's Wii Shop Channel and DSi Shop game download services. It also ran features for the Wii and Nintendo DS systems.
Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in Mario Kart DS, an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player.
On January 26, 2012, it was announced by Nintendo during an investors' meeting that the Nintendo Wi-Fi Connection service would be succeeded by and absorbed into Nintendo Network. This new online system would eventually unify the 3DS and Wii U platforms and replace Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts. Nintendo Network is fully supported on the Nintendo 3DS and on the Wii U, whilst still continuing providing partial legacy support for both Wii and Nintendo DS under the Nintendo Wi-Fi Connection brand. Specifically, the Wii U can boot to Wii mode and then access the Wii Message Board messages which have been recorded by the gameplay progress of compatible local games, but it cannot send Wii Message Board messages remotely between different machines.
The Nintendo Wi-Fi Connection service was terminated on May 20, 2014, at 10:30 PM (EST) for all Wii and DS games, although some users were able to stay online for hours after the shutdown;[58] online play features incorporated into these games are no longer available without homebrew. The shutdown is connected to the shutdown of multiplayer services by GameSpy, who were acquired by Glu Mobile in 2012. 3DS and Wii U games are not affected by the shutdown because their multiplayer platform uses Nintendo's own infrastructure instead of a third-party service. The Wii Shop Channel, third-party video services, and the Pay & Play variants have been shut down as of February 1, 2019.[59][60] However, it is possible to still redownload previously purchased content from the Wii Shop Channel. Users can still continue to redownload previously purchased content and/or buy and use the Wii U Transfer Tool to transfer Wii data from the Wii to a Wii U, and download The Legend of Zelda: Skyward Sword Save Data Update Channel in order to patch the game.
By late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall.[42] Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work.[43]
In May 2021, Dolphin added support for macOS on ARM64, which had been a heavily requested feature following the announcement of the Mac transition to Apple Silicon.[88] In July 2021, the Dolphin team announced the integration of the mGBA emulator into Dolphin, allowing a Game Boy Advance emulator to run within Dolphin simultaneously to simulate GameCube-GBA connectivity. In addition to supporting transfer of data to and from emulated GBA titles, up to four Game Boy Advance instances can be simultaneously active in Dolphin at once, making multiplayer in games that require the GBA such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles viable within Dolphin locally and via netplay.[89]
Two kinds of network play are supported by Dolphin: Emulated local multiplayer[101] and Nintendo Wi-Fi Connection.[102] The first only works among Dolphin users. It applies to games that by default have no online option. The second kind is for online gameplay for WFC supported Wii games with other Dolphin users as well as real Wii users.[49][103][102] 2b1af7f3a8